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The winged edge data structure is a data representation used to describe polygon models in computer graphics. It explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge. Moreover the representation allows numerically unstable situations like that depicted below. The winged edge data structure allows for quick traversal between faces, edges, and vertices due to the explicitly linked structure of the network. This rich form of specifying an unstructured grid is in contrast to simpler specifications of polygon meshes such as a node and element list, or the implied connectivity of a regular grid. == Pseudocode == Here is a data structure suitable for representing a winged edge. The abbreviation "WE" stands for "Winged Edge". class WE_Edge class WE_Vertex class WE_Face 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Winged edge」の詳細全文を読む スポンサード リンク
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